Underneath you can read the results, some interesting answers and how we use these answers in our project.
Part 1: General musical interests
The ages of the people I interviewed varied from 27 to 51. I interviewed 3 women and 3 men.
For 5 out of 6 people, music is important in their lives. It influences them in all kinds of ways: when they like a song they buy a CD (2) or download it (3), they go out dancing, they go to concerts and listen to music while driving their car. One person said it influences her mood; music makes her happy or sad. Every person interviewed relates music to memories.
Their music taste varies from Deep Purple to Tiësto, from the Eagles to Phil Collins and from the Golden Earring to Robbie Williams.
For most people their music taste has not changed over the years, it only did for one person; from rock to R&B/ Pop.
Social value scored much higher, an average of 4.
It’s interesting to see that cultural value was important for the women (score 5) but not so important for men (score 2).
All interviewed people agree that it is important to preserve the Dutch musical heritage.
Neither of the people had ever heard of the
Part 2: the museum and its goals
After this first part of exploring the role music plays in general in our target groups lives, I explained the museum and its goals.
All the people think it is a good initiative, but only three consider actually visiting the museum some time. If there is to come a ‘
Although only three would visit it, all agree that a
In the third part of the interview I explained the campaign we are planning to start for the RockArt museum. I explained the concept, without showing any visuals yet.
All people answered that they like the initiative and that if they would see it somewhere, they’d support it. Supporting would be done by telling around (4) and if possible signing a petition that the
To the question ‘How does this card make you feel?’ five people answered: curious. This is exactly what we were hoping for. But of course one person answered something different. She said she didn’t feel anything and she would throw it away. I showed her another card with an artist I thought she might like more and asked her if this changed her mind. It didn’t because she still didn’t like the artist, but she came to the conclusion that if she saw a card with an artist she liked, she would be curious as well. For the promotion campaign it is thus important we have a big variety of artists shown on the cards.
- Make it clear on the cards that the museum already exists; now I would think there’s nothing there yet and that there is only a plan for a
- Music is a colorful thing. Can’t the cards be more colorful?
All remarks are taken in consideration and used in the project.
All four would send the game to people they know, especially if this improves their chances of winning.
- To much information/ chaos
- Takes too ling to find information
- It’s not up to date
- Looks unprofessional
- Looks boring
- Too many colours
- Logo sucks
- Menu not readable
- I hate the scrolling
After that I showed them the prototype we’ve developed for the
One person said ‘No’, five people said ‘Yes, but…’.
I asked the person who said ‘No’, what she didn’t like about it. She answered that she thought it was too black. She did think it looked more professional and organized though. We’ve taken this comment in consideration and will use more shades of grey.
Other comments on the site were:
- I’d like more space, now it still looks messy to me
- I’d like the headers to be bigger
Positive remarks were:
- I feel like watching the movie
- I want to click on the items shown on the homepage (3)
- This looks professional (5)
- The menu looks clear
- I like the search function! (4)
Altogether I think these interviews have really given me a better view of the target group and that we’re going in the right direction. In general they all like the concept; there are only some minor adjustments we have to make, based on what the interviewed people said. The remarks were really valuable, because they make you see things from a different angle. Everything is taken in consideration and we’ve made some changes already. The final result of the project will be online the 5th of July.
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